cokmics

WIP - 7 Shades by Peter Rogers

A couple of years ago I was approached by my friend Dave Clifford, artist on Dexter's Half Dozen, about collaborating on something together. Not only did he want us to work together, he also already had a project in mind. He ran the high concept for his supernatural western idea past me and it was enough to get me interesting in giving it a go. He then sent me a pitch package with character overviews, hints at the overarching plot and some initial sketches and painted artwork. 

Character sketch from Dave's initial pitch. 

Character sketch from Dave's initial pitch. 

We finally found time to discuss things in more detail in April this year. Being two British creators, that met meeting up in the pub. Dave expanded on the initial conceit he had, taking me through enough story for 100+ issues. I was pretty overwhelmed by the sheer volume of ideas that he had and the more we talked, the more potential storylines and characters he came up with. It took us a few more meet ups before we have whipped 7 Shades into shape. I asked Dave lots of questions about the core characters and their motivations and focussed on trying to shape a story arc that would introduce us to the world and provide a satisfactory story if that was all we were able to tell. 

From Dave's initial pitch.

From Dave's initial pitch.

Back of napkin notes were typed up into a coherent story structure, the first four arcs were loosely planned before we really honed in on the launch arc. Initially drilling down what would happen in each issue, before breaking down Issue 1 even more into a page by page breakdown. From this I set about writing a plot first, Marvel style script for Issue 1. This felt like a much better approach rather than writing full script, as the story had originated from Dave and he was planning to create fully painted artwork.  It also fitted with the spirit of how we would plotting together, taking his huge array of ideas for characters, plots, sub-plots and visual set-ups and shaping them into a linear story. It gave us scope to come up with new things in the dialogue based on how Dave approached the visuals. 

A page from Issue 1.

A page from Issue 1.

It was after our third meet-up that I set about writing the first issue. Tonight we met up again, for our fourth in person chat about the project. Almost half of Issue 1 (which will be 30 pages in total) have been painted and it was amazing to get to look through the original art. We caught up, had a few drinks and discussed some new elements that we can weave into the story based on how the art looked and the tone it conveyed. I'll have the pages to show in their digital form at the Bristol Comic Expo next weekend. I'm really excited to get this project moving.