collaboration

Collaboration not commoditisation by Peter Rogers

Unless you are working in prose and self-publishing without an editor, writing tends to involve other people. When you are putting a comic project together you are very much becoming part of a creative team. 

Declan Shalvey posted something on twitter yesterday that reminded me how important it is to approach every book you work on as a true collaboration.  It was an ad that a writer had placed online, looking for an artist for their long-term project. 

I'm going to give this person the benefit of the doubt and assume that somewhere in amongst these twenty points they have the best of intentions. I'm not going to focus on the sheer misogyny of #8, the sheer ludicrousness of #7 or even the infeasibility of #10 on a back-end only deal, instead I want to turn my attention to the overall sentiment of their post. For me this is a prime example of commoditising creativity, seeing the creation of a comic as a production line and not something fluid that evolves as more people bring their own talents into play . Not only does it suggest a 'writer is king' mentality, it also shows a complete lack of respect for the most important person in a comic project  - the artist. If you can't draw and you can't convince an artist to work with you, you don't and never will have a comic. Writers have to be prepared to court their potential artist, rather than pillorying them in advance. 

I'm going to guess that the person who posted this ad has been let down before (possibly by a female child who drew one page of stick figures with no faces or hands and had to walk away due to their fear of success) and is using that one bad experience as the basis for how to treat a potential artist. Even if this writer has bucket loads of cash to throw at an artist up front, I think the attitude they have taken would make finding someone to work with challenging. Ironically it would leave the kind of unreliable, unprofessional collaborator that they seem to fear as the most likely respondent. Add to that the fact that there is, as seen in #17, no money on the table then the one potential motivator for anyone with talent and an ounce of self respect to apply doesn't exist.

The Interactives creative team. 

The Interactives creative team. 

Having worked with a number of artists over the years, some of whom I met through posting ads online, it's easy for me to be judgemental about posts like this one. I've also worked in radio, television and advertising where being part of a creative team is central to all aspects of the work, so probably have more experience of bringing out the best in collaborators. Even so, treating others as you'd like to be treated is just a basic part of being a decent human being. And I strongly believe that a commoditised creative process is fundamentally the wrong approach. Work with talented people, make them feel valued, let them express themselves, give them a strong sense of ownership and watch them fly. Collaboration for the win!